In CS 2, every pixel matters — and the Hegrenade thrown from Mid Doors to Top Mid Boost on Anubis is a perfect example of tactical mastery. It’s not just a “nade” — it’s a warning shot, a zone denial tool, and a mind game rolled into one. On this part of the map, Top Mid Boost is a prime angle for early picks and control, and a well-timed HE from Mid Doors can punish greedy players holding that elevated spot.
Players mastering maps for cs 2 spreads know this: grenades aren’t just tools — they’re weapons of prediction. You’re not throwing randomly; you’re calculating the grenade trajectory, syncing your nade with your teammate’s peek, and turning split-seconds into advantage.
A good grenade for damaging enemies on BOOST. You can throw two grenades one after another. Training this throw should be part of any serious player’s cs 2 throw training, because its consistency and damage output can tilt rounds in your favor. Whether you’re disrupting a potential A-split or just asserting mid dominance, this throw belongs in your playbook.
HEGRENADE by Mid Doors on Top Mid (Boost) on the Anubis map
Action 1: Align the sight with the reference point
Action 2: Step forward + left click
Conclusion: the enemy on TOP MID (boost) takes damage
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