When we talk about smoke lineups on Anubis in CS2, the throw from Stairs to Connector is a true masterpiece of map control. It’s not just a smoke — it’s a signal flare for coordinated aggression or silent infiltration. Dropping that smoke locks down vision from mid instantly, cutting off a critical pivot point for defenders. You’re not just throwing pixels – you’re redrawing the map.
On Anubis, where mid is a labyrinth of angles, this lineup gives your team leverage. It lets your lurker creep through Water, it forces rotations, and even stirs panic in an otherwise tight CT setup. CS2’s new smoke physics adds realism — watch how the cloud fills the arch of Connector like real fog, adapting dynamically to the space. That makes practicing grenade flight paths and timing even more important.
When training CS2 grenade lineups, especially smoke throws like this one, you’re not just preparing utility — you’re orchestrating tempo. Combine this smoke with a flash over Mid Doors, and you’re dictating every heartbeat of the round. That’s why maps like Anubis require more than aim — they demand knowledge, preparation, and strategic smoke placement.
Throwing Smoke on Anubis from STAIRS on CONNECTOR
Action 1: Get close to the wall
Action 2: left click + jumpthrow
Conclusion: review closed
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