Ramp to B-Site Flashbangs on Ancient: CS2’s Tactical Corner Unleashed

In the raw jungle pulse of Ancient in CS2, there’s a moment at Ramp Corner where power meets precision. Grenades from this spot aren’t just tools—they’re tactical poetry. Every flashbang that blinds a lurking anchor, every smoke that slices vision into shadow, every frag that lands like thunder—this is a symphony of control.

Throwing from Ramp to B is a mini-masterclass in understanding the trajectory of grenades—they bend around angles like thoughts through the chaos of clutch rounds. It’s not just muscle memory; it’s intention. You isolate Cave, block CTs, fake presence—all from a shadowed spot that’s often overlooked by those who don’t study the rhythm of Ancient.

The best flash drive for independently picking an opponent with a set pack. Almost instant. That’s the beauty of sales for Ancient. It’s not just about where you throw—it’s why, and when.

Flash throwing on Ancient map by Ramp (Corner) on B-Site

Action 1: We hit a corner

Flash Ancient

Action 2: Left click + no jump

Flash Ancient cs

Conclusion: opponent in the blinds

Flash Ancient cs 2

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