In the raw jungle pulse of Ancient in CS2, there’s a moment at Ramp Corner where power meets precision. Grenades from this spot aren’t just tools—they’re tactical poetry. Every flashbang that blinds a lurking anchor, every smoke that slices vision into shadow, every frag that lands like thunder—this is a symphony of control.
Throwing from Ramp to B is a mini-masterclass in understanding the trajectory of grenades—they bend around angles like thoughts through the chaos of clutch rounds. It’s not just muscle memory; it’s intention. You isolate Cave, block CTs, fake presence—all from a shadowed spot that’s often overlooked by those who don’t study the rhythm of Ancient.
The best flash drive for independently picking an opponent with a set pack. Almost instant. That’s the beauty of sales for Ancient. It’s not just about where you throw—it’s why, and when.
Flash throwing on Ancient map by Ramp (Corner) on B-Site
Action 1: We hit a corner
Action 2: Left click + no jump
Conclusion: opponent in the blinds
Ever messed up a clutch smoke because your timing was off? Learn how to set up the perfect Jumpthrow — every. single. time. No scripts, no bans, just clean, laser-precise throws that’ll win you rounds. This isn’t just a guide — it’s your edge in the chaos. Tap in now and unlock your full CS potential.