In the world of Counter-Strike 2, every grenade is not just a tool, but a powerful tactical element that can change the course of the game. The Mirage map is famous for its versatility, providing players with a variety of variable strategies. One of the key setups that can play into the hands of the attacking side is the grenade from A-Site to Pit (A).
Why is this important?
When the enemy takes Pit (A), they get the opportunity to control the exit to the bombsite and effectively hold the defense. However, a well-executed trajectory of the grenade from A-Site can force the enemy to change their position, create space for entry, and even provide your team with a decisive advantage.
Tactical use
This setup is especially useful in two cases:
- Clearing the Pit before entering A: The enemy player loses control of the position, which makes the entry to the bombsite much safer.
- Controlling the retake: If the terrorists have already planted the bomb, such a grenade can discourage the defenders from leaving cover.
How to train?
The best moment for the PIT (A) peak. Blinds everyone. Warn your teammate to go out with his back under it. So as not to catch the flash and not blind. To bring the throw to automaticity, use the maps for training throws cs 2. There you can practice the trajectory of the grenade flight to accurately knock opponents out of their comfort zones.
Throwing grenades on Mirage from Flash from A-Site on Pit (A)
Action 1: We hit a corner
Action 2: Left click + no jump
Conclusion: The enemy is blinded
Set up Jumpthrow bind for throws
Jumpthrow bind is a must-have for precision grenade throws in CS2. Without it, you risk inconsistent lineups, which can ruin strategies. The script ensures a perfect release by binding the jump and throw actions together.
To activate it, add this to your config:
- alias “+boing” “+jump”
- alias “+ding” “-attack; -attack2”
- alias “+dong” “-jump”
- bind “HERE you register the key” “+boing; +ding; +dong”
Replace "HERE you register the key"
with your preferred button. This guarantees smooth execution, especially for smokes.
Jumpthrow binds eliminate human error, making your utility land exactly where planned. In CS2, where milliseconds decide rounds, precision is key. If you don’t use this, you’re already behind.