CS 2 throwing maps are not just the geography of the game, they are its nervous system. Mirage is a cult location, where one competent trajectory of a grenade can change the outcome of the round. If you are standing on the Balcony of point B, then a competent throwing in B-Apps is not just a tactical element.
You control the air. The enemy has not yet made a step, and you have already scattered smoke, flash and HE, turning his plans into dust. Every pixel of flight, every touch of a grenade is not chaos, it is calculation. This is where the magic begins.
CS 2 throwing training is your main tool. After all, to throw correctly, you need not just throw – you need to feel the map. Mirage does not forgive mistakes, but generously rewards the masters. An unusual, but effective FLASH for the B-APPS pick. The enemy will not have time to react and will be in the blind. Learn the trajectories, feel every wall, every bounce – and then your team will enter B like gods of war.
Flash Throw on Mirage by Balcony (B) in B-Apps
Action 1: We hit a corner
Action 2: Right click + no jump
Conclusion: Enemy on B-APPS in the blind
Want to land pixel-perfect nades every time in CS2? Learn how to set up a Jumpthrow bind like a true pro! No more scuffed throws or missed lineups. We’ll walk you through it step-by-step—easy, fast, and super clean. Your utility game will never be the same. Ready to dominate? Click and level up your throw game!