Want to dominate A site on Mirage like a god of tactics? Then listen closely. There’s one grenade — a perfect smoke from T-Spawn (Trash) to Help (Stairs) on A — that’s not just a move. It’s a message. A message to your enemies: “We’re coming, and you can’t see a damn thing.”
On cs2 Mirage, this smoke is part of a classic, but in CS2 it hits differently. Thanks to the new physics engine, the grenade trajectory feels heavier, more grounded — and that changes everything. The bounce, the roll, even how smoke blooms – it’s all more real. This isn’t just a pixel throw anymore. It’s art. It’s science. It’s intimacy.
This particular smoke lands perfectly on the A-Stairs (Help), cutting off vision from anyone rotating or anchoring. Why is that so damn important? Because it lets your team swing out Ramp or Palace and take full control of jungle and triple — without being lasered by a cheeky AWPer holding from CT or Stairs. It’s not just cover. It’s a tactical blindfold slapped on your enemy’s face. Fast SMOKE for entering A-PLANT. Closes HELP. Two more SMOKE are thrown from this position. Look on the site.
Smoke on the Mirage map by T-Spawn (Trash) on Help (A)
Action 1: We hit the corner
Action 2: step forward + left click + jumpthrow
Conclusion: review from HELP (A) closed
Struggling with inconsistent nade throws? Let’s fix that forever. Learn how to set up a flawless Jumpthrow bind that lands your grenades pixel–perfect every single time—no guesswork, just pure control. Step into the precision zone. Your clutch depends on it.