Master the Cave to Default Molotov on Ancient – Burn Out B Site Like a Pro

One of the most iconic throwing on Ancient in CS 2 is the molotov from Cave Corner to Default on B-site. It’s not just a flashy throw—it’s a calculated strike with purpose. What makes it special? It clears the exact pixel-perfect angle where CTs often anchor, burning away their early control and giving your team the upper hand. The grenade flight path here is elegant yet lethal, bouncing with precision off invisible geometry known only to those who’ve studied the cards for cs 2 layouts like sacred texts. This molly isn’t just utility—it’s pressure, timing, and fear. To land it consistently, players grind on cards for training cs 2 throws, perfecting every motion.  It’s one of those cs 2 spreads that separates casuals from tacticians, showing how deep the strategy runs on cs 2 Ancient.

Molotov throwing on Ancient map by Cave (Corner) on Default (B)

Action 1: We hit a corner

Molotov throwing on the ancient map

Action 2: Left click + no jump

Throwing molotov on the ancient map in cs 2

Conclusion: The zone is on fire

Throwing molotov on the map ancient in cs 2 result

Making jumpthrow config correctly

Need pixel-perfect nades in CS2? Use this jumpthrow bind and land every lineup like a god. Add to your config:

  • alias “+boing” “+jump”
  • alias “+ding” “-attack; -attack2”
  • alias “+dong” “-jump”
  • bind “YOUR_KEY” “+boing; +ding; +dong”

Replace "YOUR_KEY" with your desired hotkey (like alt or v). This script combines jump and throw into one clean motion, helping you consistently hit smoke, flash, or molotov lineups without timing errors. Simple, fast, and clutch-approved. Stay sharp, frag smarter.

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