There’s something deeply satisfying about a perfect Molotov in CS2 – the sizzle, the flame, the panic it creates. One of the most stylish and strategic throws you can pull off is from Heaven (A site) to A Main on the map Anubis. It’s not just a lineup – it’s a statement. You’re denying space before the enemy even dares to claim it.
This specific Molotov can delay an aggressive T-side push, scatter a default setup, or flush out a lurking AWPer behind cover. Timing is everything — land it right as the round starts and watch how the attack dissolves into hesitation.
Understanding grenade trajectories on Anubis gives you power. This isn’t about brute force — it’s about knowing the soul of the map. Great players don’t just throw nades — they craft them. In the growing meta of Anubis throws, mastering these throws means dominating. Train hard, learn the timing, and let the fire speak.
Molotov Anubis from Heaven (A) on Main (A): A Game-Changer in CS2 Grenade Lineups
Action 1: We hit a corner
Action 2: left click + jumpthrow
Conclusion: The zone is on fire
Tired of your nades landing like limp noodles? Master the Jumpthrow bind and unleash pixel-perfect smokes like a true pro. It’s not just a trick — it’s the edge that separates legends from the rest. Discover how to set it up, dominate maps, and never miss a lineup again. Click now — feel the power!