On the iconic Train map in CS2, knowing how to throw a Molotov from B DEFAULT to CONNECTOR isn’t just a flex — it’s a deadly precision tool in your team’s tactical arsenal. This isn’t about random throws; this is surgical chaos. That flame cuts off rotations like a guillotine, buying your squad crucial seconds to dominate space or delay a retake. It’s a move straight from the playbook of elite teams.
In the dense architecture of Train, where every angle screams danger, such grenades become a language of control. CS2’s improved smoke mechanics and grenade trajectory physics mean the arc, timing, and bounce feel more real than ever — training your throws feels almost like learning to snipe with a bow in a storm. And here, you’re not just surviving — you’re dictating the round.
Molotov Throwing on Train by DEFAULT (B) on CONNECTOR
Action 1: We get in close
Action 2: Left click + no jump
Conclusion: The area is on fire
Tired of messy grenade throws? Set up Jumpthrow once—and watch your nades land pixel-perfect every time. No more frustration, no more failed executes. Your smokes and flashes? Deadly accurate. Ready to dominate with clean, pro-level utility? Click now—your game is about to change forever.