When it comes to discounts on Office, Paper’s one-way smoke on Short is a tactical gem. In CS 2, every grenade counts—but this one rewrites the rules. Instead of just blocking vision, it creates a vision gap that only your team can use. That’s the genius. From Paper’s spot, you see legs first. They see… nothing. It’s not just a smoke—it’s a trap disguised as cover.
In high-tier play, controlling Short can be the pulse of Office. With the right smoke, you don’t just hold it—you own it. This isn’t guesswork; it’s rehearsed power. And the magic behind it? The upgraded grenade trajectory in CS 2, which makes these throws razor-precise. A few degrees off, and the illusion breaks. Nail it, and you’re a ghost with a rifle.
Excellent smoke that will give you an advantage over your opponent on SHORT. That’s why cp 2 throw training matters. This throw doesn’t just rely on timing. It demands intent. You feel it. Like chess with fire.
Throwing Oneway at Office from Paper to Short
Action 1: Get close to the wall
Action 2: Right click + no jump
Conclusion: we see the enemy on PAPER