Master the Cave on Ancient in CS2 with Perfect Smoke Lineups and Jumpthrow Binds

If you want to control the Cave on cs 2 Ancient, forget about random. It’s not the aim that matters here, but the Ancient spreads, which give an advantage even before the first shot. The coolest thing is that there are maps for cs 2 spreads, where you can practice each trajectory. For example, a smoke with T-Spawn Right Side in Cave is a classic, but it only works with perfect timing. Your grenade should fly as if it knows the map better than you.

A good SMOKE on HEAVEN can limit the visibility of the CAVE and give you the opportunity to enter the MID. It is these cs 2 spreads that open up space, break the point hold and force the enemy to retreat blindly. Plus, on maps for training cs 2 spreads, you can study how the grenade’s flight trajectory reacts to Ancient microsurfaces – be it a stone or an arch. And remember: one smoke – and the enemy’s whole plan goes to hell.

Throwing smoke at Ancient by T-Spawn (Right Side) on Cave

Action 1: Move closer to the wall

Smoke layout on the Ancient map

Action 2: left click + jumpthrow

Smoke drop on Ancient map in cs 2

Conclusion: the review is closed

Smoke map Ancient in cs 2

Throwing grenades with a simple jumpthrow that never misses

Want pixel-perfect nades in CS2? Use this jumpthrow bind to land every smoke like a pro. Add this to your config:

  • alias “+boing” “+jump”
  • alias “+ding” “-attack; -attack2”
  • alias “+dong” “-jump”
  • bind “HERE you register the key” “+boing; +ding; +dong”

This script syncs your jump and throw frame-perfectly. One tap — and the grenade flies the same every time, crucial for executes or fakes. Clean, legal, consistent. A must-have for any serious CS2 player. Don’t guess — bind it and dominate.

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