If you’re looking to dominate Dust 2 in CS 2, mastering smokes is essential. One of the most powerful smokes you can use is the Upper Tunnel to B Double Doors. This tactical throw can cut off vision, disrupt rotations, and create a safe entry for your team.
This perfectly blocks vision, allowing your team to take control of B-Site without resistance. Want to master more? Check out maps for smoke training in CS 2 to sharpen your utility game! SMOKE restricts access to the base position on B-PLANT. Can be combined with SMOKE on WINDOW.
Distribution of grenades on Dust 2 from Upper Tunnel on Double Doors (B)
Action 1: We hit a corner
Action 2: left click + jumpthrow
Conclusion: visibility is blocked
How to Set Up a Jumpthrow Bind in CS2 Like a Pro
In Counter-Strike 2, precise grenade throws can make or break a match. A jumpthrow bind ensures that your smokes, molotovs, and flashes land exactly where you need them, without inconsistencies. This guide will show you how to add a jumpthrow bind to your CS2 config, guaranteeing perfect nades every time.
Why Use a Jumpthrow Bind?
When manually throwing grenades while jumping, even the slightest timing difference can cause your smoke to land incorrectly. With a jumpthrow bind, you eliminate human error—your throws become pixel-perfect, just like the pros.
Step-by-Step Guide: Adding the Jumpthrow Bind to Your Config
To create the ultimate jumpthrow bind, follow these steps:
Open your CS2 config file
- alias “+boing” “+jump”
- alias “+ding” “-attack; -attack2”
- alias “+dong” “-jump”
- bind “YOUR_KEY_HERE” “+boing; +ding; +dong”
Save and execute the config.
How It Works
- “+boing” makes you jump
- “+ding” releases the grenade
- “+dong” ensures you land smoothly
Now, every jumpthrow you perform will be identical, making one-way smokes, deep nades, and strategic mollies effortless.