On the CS 2 Nuke map, grenades are the language of professionals, and throwing from A-Site to Squeaky is one of the most important dialogues in this language. It is not just a “throw of smoke” – it is a step towards strategic superiority. This is where the difference is born between an ordinary player and a master of tactics, who studies the trajectory of a grenade like a pilot reads the instrument panel.
When you throw smoke through A-Site directly into Squeaky, you do not just block the view – you dictate the rules of the battle. The enemy loses control, stops seeing, stops hearing, stops thinking. You seize the initiative. Down under the door there could be anyone, but now it does not matter. You close the space, make the enemy guess, twitch, panic.
Why is it important to practice such throws on Nuke? Because every pixel of the trajectory decides. The map is multi-level, closed, with a lot of angles – and smoke in Squeaky is not just a cover. It is an entry ticket to dominance. It prevents aggression, breaks the pace, gives you seconds, which are enough to turn the tide of the round. Practice. Repeat. When playing on A-SITE, this SMOKE will help you safely close the position o SQUEAKY quickly. Maps for throwing CS 2 are your training room.
Smoke Throwing on Nuke by A-Site on Squeaky
Action 1: stand close to the corner
Action 2: left click + jumpthrow
Conclusion: visibility from SQUEAKY is closed
Wanna land that pixel-perfect nade like a pro? Setting up a jumpthrow binds is your secret weapon! No more clumsy tosses or failed lineups — just crisp, smooth throws every time. Trust me, it’s a total game-changer. Click now and master the art of precision like the legends do.