How to Throw a Perfect Smoke from T-Spawn (Trash) to CT on Mirage in CS2

In the world of Counter-Strike 2, competent throwing of cs 2 is not just a tactical option, but a necessity for victory. Especially on cs 2 Mirage, where each trajectory of the grenade flight can change the course of the round. One of the most useful smokes is Smoke from T-Spawn (Trash) on CT, blocking the view of the defenders and giving the attacking side control over the plant.

This Smoke is especially valuable because it can be thrown almost at the beginning of the round, without going into the open area. It blocks the view from CT Spawn, forcing the counters to either move deeper or guess where the attack will come from. This approach opens up space for team actions: quick exits under A, fakes or unexpected rotations. For the throw to be perfect, precise knowledge of the map for throwing cs 2 is required. Even a small error in angle or height can ruin the whole plan, leaving gaps for counters. This is why throwing training cards for cs 2 are so important – they allow players to bring throws to automaticity.

Quick SMOKE to take position on A-PLANT. Closes ST. Two more SMOKE are thrown from this position. More details on the website.

Throwing smoke on the Mirage map from T-Spawn (Trash) on CT

Action 1: We hit a corner

Throwing smoke on the map mirage in cs 2 on ct

Action 2: Shift + Left Click

Throwing smoke on the map mirage on ct

Action 3: throw a grenade + jumpthrow

Throwing smokes on the map mirage in cs 2 on ct spawn

Conclusion: visibility from the CT is limited

Throwing smoke on a mirage map

How to Set Up a Jumpthrow Bind in CS2

A jumpthrow bind in Counter-Strike 2 ensures your smoke grenades land with perfect consistency. Without it, even a slight delay between jumping and throwing can mess up your lineup.

To add this bind to your config, insert the following command:

  • alias “+boing” “+jump”
  • alias “+ding” “-attack; -attack2”
  • alias “+dong” “-jump”
  • bind “HERE you register the key” “+boing; +ding; +dong”

Replace “HERE you register the key” with your preferred button (e.g., “ALT”, “MOUSE4”, etc.).

Why Use a Jumpthrow Bind?

In CS2, utility placement defines rounds. A precise jumpthrow can smoke off key angles, helping your team execute or defend effectively. Without a bind, throwing while jumping manually can lead to slight timing errors—ruining the trajectory.

Pro Tip

Use the bind for smokes on Mirage, Inferno, and Overpass, where skybox grenades play a huge role in strategy. With this setup, you’ll never mistime an important smoke again!

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