In CS2, the Molotov from Upper T to Plate on Anubis (A-site) isn’t just a throw—it’s a message. It’s one of those iconic grenade lineups every serious player adds to their toolkit when studying Anubis lineups. It denies early control to CTs and punishes aggression with surgical precision. The trajectory burns through tight angles, forcing defenders off their rhythm and allowing Ts to cut through chokepoints like a hot knife.
When training cs 2 tricks, this Molotov shines as a prime example of why understanding cards for cs 2 tricks matters. Timing is brutal: land it right, and Plate becomes lava for any peeking CT. It’s also a textbook case of how mastering grenade physics and positioning transforms team plays. Don’t just throw—understand the grenade trajectory, read the geometry, and dominate the cs 2 Anubis meta with style.
Throwing Smoke on the Anubis map from UPPER-T on PLATE (A)
Action 1: We hit a corner
Action 2: left click + jumpthrow
Conclusion: The area is on fire
Want to hit every grenade perfectly in CS2 like a pro? Set up your Jumpthrow bind once – and forget random fails forever. No more mistimed throws. Just crisp, pixel-perfect precision, every single time. We’ll guide you through it like a teammate who’s got your six. Get that edge you’ve earned – click now and take control of every round.