In the world of CS 2 deals, few plays feel as satisfyingly surgical as a Smoke lobbed from BOILERS (B site) down into LOWER. We’re not just talking fire and flash here — this is a trajectory of pure dominance, a move that slices through timings and punishes early aggression like clockwork. It’s not simply about zoning – it’s about owning space before the enemy even breathes.
This Molotov denies fast pushes from T-side Ladders, burns out lurkers setting up executes, and controls audio pressure — making the CT side presence feel larger than it is. A proper throw sets the tempo, creates mental noise, and forces awkward utility trades. In a map as vertical and timing-dependent as Train, this isn’t just utility — it’s a chess move with fire.
Smoke throw on Train by BOILERS (B) on LOWER (B)
Action 1: We get in close
Action 2: crouch + left click + no jump
Conclusion: review closed
Ever messed up a clutch grenade throw in CS? It’s not your fault — it’s your jumpthrow setup. Fix it once, land perfect nades every time. Simple guide, pro tips, and zero fluff. Click now and level up like a legend. This is how real fraggers play. Don’t be the guy who whiffs — be the reason your team wins.